![]() ![]() Oh, and it has to be a great sequel even for those who never played the earlier Mortal Kombat games and jumped onboard with MK9.īut where Mortal Kombat X is most successful is in making you care about its newcomers. It’s like NetherRealm got a second chance to make the sequel Mortal Kombat III deserved-one that’s better at making you care for new roster additions, even if you still have a soft spot for Johnny Cage, Sub Zero, Scorpion, and the crew. So yeah, Mortal Kombat X has to be Mortal Kombat IV except…well, except it has to be good. It’s up to Raiden and a band of mortals to defeat Shinnok and the forces of evil. On the contrary, it basically explores the timeline of Mortal Kombat IV again-with Shao Kahn defeated, the fallen elder god Shinnok now threatens Earthrealm. ![]() That’s not to say there are zero callbacks in Mortal Kombat X. Instead, it’s pushing the storyline 25 years into the future, drastically overhauling the roster in the process. Or, at least, NetherRealm isn’t allowing Mortal Kombat X to rely on nostalgia. Mortal Kombat X doesn’t get to rely on nostalgia. ![]() Mortal Kombat IX had it comparatively easy, rebooting the series back to the beloved Mortal Kombat/Mortal Kombat II/Mortal Kombat 3 era, bringing back a nostalgia-ridden roster of characters in the process. And that’s a relief, because in many ways Mortal Kombat X is at a significant disadvantage compared to its predecessor.
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